I am trying to model a snowmobile and im having trouble planning out how to do it. From what i have read in this thread so far im pretty sure ive made some mistakes. Has anyone here modeled a snowmobile or something similar, like an ATV or jetski that can give me some tips or guidance? I would appreciate any help that i…
I have completed my 1-4x24 Scope model and I'm currently working on modelling a Colt M45A1 (USMC 1911). I am kinda stuck at looping this: http://i.imgur.com/olr7OZ4.jpg To achieve this: http://i.imgur.com/fwdrgbb.jpg I know this has been posted somewhere in this thread as well the forum, but I can't seem to locate them.…
It just came to my mind while recommending this thread on another forum and following another meme: (Maybe this already came up somewhere else??) Some martial polygon art masters chat: Master 1: I can do only 20k polygons.. how much can you do? Master 2: Hmm. i can properly do 24k or maybe even up to 26k polygons.. and…
Ive been trying to rap my brain around how I am going to this cut but can't figure out how I am going to do it. This is my working geo. This is my first shot at hard surfacing so my workflow right now is 1) make the shape with all the bevels, cuts, etc. 2) insert support edges and clean topo Is that an optimal way of…
You can do this a few ways. 1) Object Painter Scripts like Advance Painter or Soulburns Object Painter Script. (I personally like Niels script a lot better, more stable, more features, more accurate placement) 2) Attachment constraint. 3) Select an edge, click "create shape" this will give you a spline. You can then path…
OBJ File It have the steps I used to get to the final shape...Starting from a plane / edge extrude, then make a cylinder as reference, to scale the piece around and align it later on. I pick the cylinder as rotation pivot then duplicate it around and correct the misalignement of edges to have the straight parts, then…
Hello guys, I have a question: PICTURE 2 is the result I am looking for. PICTURE 1 is what I got. This is wat I do: * I create a line (the red line in picture 1) and use it as a guide * I move all vertices horizontally till they match up with the red line. I zoom in, match up again, zoom in, match up again,... So I do this…
Please, tell me again how I am the person being offensive. No where in my post did I ever mention that anyone has no clue what they are doing, yet you posted "1- Have no clue what they're doing 2- Think it's "cool" to have a busy stack 3- Or are using it as a "restore point" for the mesh (see #1)". To me, that's pretty…
1. Well, that's not very nice of the mesh then, is it. Will try to do that. 2. Okaydokay. 3. Fairly close, I fear. Which is why I can't allow it to have such extreme flaws. I might have to accept that I need a different shape for it *sigh* I might give zBrush a spin for this. Thanks for all the help! :) Will keep an eye on…
2 methods in modo really 1. Select 2 edges(or more), bridge. if your # of sides are even, you can select a bunch of edges and bridge to get perfect quads etc. by # of sides varied a bit more than i liked so i needed some tris in there 2. Select vertexes and make poly! In modo this is P on the keyboard, im sure other apps…