haha cool glad to see people using that. it still takes alot of practice, but every time you do it you get faster and more accurate. just at a glace i think the bridge of the nose and eye sockets could be brought back a bit and the cheekbones could be a bit more defined, but its defiantly a good start! o show images with…
Whoa this place is kicking, I was thinking does pc even have a speed sculpt thread and boom it does and i am blind. :) Anyway did this just now anatomy practice no refs to see what I know and what I don't know. 1 hour 30 minute time-frame, just stopped to post this, might turn it into a character lol again damn it.. it had…
Some practice, I'm in process of transition from mudbox to zbrush, it isn't easy. The zbrush sculpting work flow is totally different, I'm trying to get nice defined shapes but a lot of it comes out as lumpy. In mudbox I would use the standard brush and then the pinch tool to define shapes. In zbrush the pinch tool seems…
Your anatomy and proportions are off. Chin is too narrow (compared to the reference image on your website), and as a result, the cheeks are too gaunt as well. I thought this was a woman until I followed your blog post and realized it's a dude. Also, there's a big bulge behind the ear-- the skull should taper into the neck…
Traditional art techniques do translate over quite well into 3D mediums, but they're not a prerequisite to getting into sculpting. I've found that since I've first starting sculpting you just naturally pick up anatomy, as well as rigorously learn forms. The best thing one can do is study traditional backgrounds and…