Weapon animations, damn I feel nerdy. http://srsbsns.nl/rel2.avi Right-click > save target as, you know the drill. :poly124: Everything but the Glock model is by me.
Started working on an astronaut suit, loosely based off the Badge of Blood concept. Just the base mesh right now, clocking in at 6066 tris. Going for a budget of 10,000 tops.
It's looking fantastic Rollin, how did it look like before the paintover? Looks a bit like some Zbrush matcap, but theres also a 3DSMax grid right? Looks great!
Working on the textures for this sucker A lot of various skintones that doesn't really match up at this point.. And some rough edges around the cuts in the uv. Tattoo is kinda placeholder right now
Thanks! Sideburns are temp, I'll do those with alpha planes. Thanks Japhir, you're right about those palms, always make my palms to meaty. Looking good btw!
Daniel Craig right? I think the hairline is a bit off, and something about the brow seems a bit weird i think. instantly recognizable though and looks awesome so far.
yeah you are right on that ivars, too much uv space for the upper body, not enough for the legs. i might just mirror the leg anyway:) yours looks good so far
ScoobyDoofus, that looks great, I love the style of it. I would suggest pulling down the outside corners of her eyes for a more natural look. They're a little high up, right now.
doing a female basemesh quite muscular right now but that way it'll be easier to turn her into the average woman, etc depending on my needs a day or so of work on and off so far
Marshal Banana: when the legs are crossing, the center of gravity should be at its highest. When they are apart, it should be at its lowest. Right now you have it reversed. Lots of great work in this thread.