thx :) 1- the rocks where painted with mudbox (highpoly) 2- then sent to XSI( or 3dsmax) reduce the polygons (with poly reduction tool) 3- then exported to "UV roadkill" tool, create the uvs 4- import to xnormal , generate the normal map and occlusion map based on the high poly model 5-and import to unrealed 6-in the…
1st one, yes. Good composition, although almmost 50/50 split between sky/earth. Runs straight from top left to lower right. 2nd one, not so much. You put a guy on any of those tops, then he's right in the middle of the picture. I'd recommend to pan over to the right, so he is off on the left side and you can see more of…
i'm not sure what the exact context of this piece will be. but to me i picture it on the side of a highway in the boonies... almost shack-like. i'm totally reading into how i see the piece being used so feel free to ignore these crits if they are not relavent to the situation. 1 - slightly twist up some of the boards,…
some cool ideas you've got there and the general impression is cool. however there are some flaws you might consider for the next episode or for a revise on this one. the speech is in parts extremely unemotional or just downright boring. if possible take voice actors with much more different voices and much more impact on…