Hey kolby! [ QUOTE ] 16k triangle model in the 3d viewer... "invalid function parameter 'msh->UVs.size()' : SOrry cannot calculate tangent basis for meshes with more thean 32k UVs" [/ QUOTE ] 16k triangles mesh and 32k UVs looks like the exporter you are using is messing some data. Have you tryed other format? Are you sure…
First, thx all for the offers and the good feedback! Always need models and things to test and experiment! If you want I am always open to get nice art. Use jogshy@mixmail.com for small things or admin@santyesprogramadorynografista.net for large ones. Pior, take into consideration that in 6 months ( when Windows Vista…
[ QUOTE ] 1. Edge padding. It would be great to have an edge padding distance the user can control [/ QUOTE ] You can! Just do a mouse right click over the "dilation" filter and "configure" it. [ QUOTE ] 2. Render to AVI. It would be really great to have the rotation of the model in the viewer render to an avi. [/ QUOTE ]…
Hmmmm... strange.... Please, try this: 1. Uninstall xNormal. 2. Delete all the files from Documents\xNormal ( specially the XML and .dat ). 3. Remove the HKCU\Software\Santiago Orgaz\xNormal entry from the registry and see if that helps. 4. Re-install xNormal. Ok, I'll take a look :poly136: A cage is a way to control the…
Perhaps you should remove that T-junction creating shared vertices. What spread angle are you using? Perhaps you should also increase it to 179.5 or decrease it a bit... but I really don't know why those white lines appear. I'm experimenting with CUDA and OpenCL also. The main problem is that OpenCL drivers are still very…
[ QUOTE ] I noticed importing the mesh doesn't use both threads on my cpu, i dont have any idea if its posible to use both cores [/ QUOTE ] To use dual-core to import won't be a good idea I think... because you will gain CPU performance but you will loose it because the hard disk head have to jump from a portion of the…
Wow! Lots of questions. Here are some answers: Turn off the "show highpoly meshes" checkbox :P or uncheck the "visible" property on the highpoly list. Btw, the example looks much better if you disable the DX10's gamma correction option ( in the plugin-manager ). Are you using the max2obj exporter that comes with 3dsmax by…
[ QUOTE ] The glow effect, some shadows, cubemap diffuse lighting and a new "parallax bump" effect will be added in the v3.5.0 [/ QUOTE ] Waoahahhaa! I can't wait! Also I really like the Cages stuff you added! Very fast and easy to use... although here I don't seem to be able to select individual vertices? Is that because…
[ QUOTE ] Hey Im using xnormal for the first time today and Im finding it a bit difficult. [/ QUOTE ] Well, xNormal has many features and can be a little confusing at the start. Take a quick look ( just a quick one ) at the documentation, tutorials and examples. Once you do that just try to bake your first normal map. A…