i dunno.. i like good lowpoly graphics in games more than all that highpoly normalmapped stuff. from the developer point of view: if you want to do a 3d game as indie-developer, lowpoly is the way to go.. like the pixelart revival in the indie scene. more content in less time.
Really nice work everyone. About the lowpolyness and highpoly... well I find extremelly useful lowpoly. why? If I try to sculpt A complicated character I need to define with zillions of polygons. Even for a nose and a mouth well defined you need gazillion polygons. With lowpoly you get the exact minimal flow needed and…