Thank You very mutch. This is was first time with organics . But I will try to go down with tris. Can You say me how to set in 3ds max polygon count limit?
So, as somebody who works primarily with characters I always figured building modular environment pieces would be tedious and boring... and it is. ...but playing around with the end result is fun. It's like polygonal legos.
I think you can go on with vertex lighting: the final result should appear quite better. ;) You can break up the polygons a bit to define precisely the dark/light areas.
Here is a 52 polygon Dreamcast I built for a demo. There's a photographic texture, and a pixel art style texture too. I got it down as low as possible, while still retaining the Dreamcast shape.
First post here, hello everyone! The bird is made out of 348 triangles and the goatman is 356 triangles. Two 256x256 textures as shown below: I already did the same model last year for Playstation Portable type spec. More polygons, dynamic lighting and tiny 32x32 texture that was the palette for all the characters in…
Man, that's bad news , sorry to hear. Hope your HD is okay when you get it back up and running. To cheer you up - here's a half-assed demon in dungarees. 146 polygons
I've heard that "save one triangle by fanning" thing before and still don't get it. Do I need to go back to elementary school and retake math? Show me your magic, polygon wizards! [size=-5]i feel dum[/size] Edit: Maybe I'm thinking when you have a vertex in the middle with edges coming out like spokes? But that saves two…
@jourdan, Welcome to polycount! You can learn a lot around here.. so keep practicing Your model seems a bit highpoly. You use a lot of polygons in the cylindrical forms, which atleast could be reduced
Looks cool ^^ I think it could've been slightly brighter if you compare the concept though.. Not sure how thick the fins are but if it were just planes with an alpha you could've also saved some polygons as well ^^
Koup: it kinda looks like you used a polygon reduction tool to make that topo. The tips of each finger are rather dense and some have more than others. Look here: http://wiki.polycount.com/wiki/Limb_Topology