ahh actually they are both slightly over 1000 faces. I will try and knock the count down a fair bit.textures are 256, but the head on the second guy is 128 I am struggling a little with the design on the boots at the moment.
Use Blender. Implement geometry node front/back feature to lay down two faces of design on a single plane. box 22 tris, emotion card 2 tris, matching card 2 tris
Been working on Bloom with Sweetangel0467 and some other folks on here. Just finished up this wind-powered moving platform: 644 tris. The kitten picture is just a placeholder - the designers are going to put billboard images in there.
@Tennis: that looks great! Always a fan of your style. I really like that jaw bumper thingy, it's a nice touch to the design. Looks like it could race with my Bolt & Pine Nano Racer :D
Nice tribal alien creature Warby. Kind of reminds me of Oddworld from a character design standpoint. Can't wait to see it finished, JFletcher! I was thinking of making a sword myself over the next couple days.
how about a robo-codpeice? Also, I'd like to point you in the direction of Ian Gibson. Some of his robo designs (robo-hunter, sam slade) are awesome, might be grounds for inspiration? http://www.ian-gibson.com/
Hetzers gotta hetz! But yeah, the Hetzer is almost designed for low poly modelling, yet with enough details to make super high poly modellers happy. :D Nice job! Now go and build us the Ratta!
Hey guys! First post here. This is for a school project I'm currently working on. I'm designing a Magical Plant Store. I'll be uploading more as I finish more props. This model has 494 tris. model
so with the dragon if i choose him for the character design he will have a bone in each segment of the body from there another bone will go to each spike the rig will be made to have his body seperate for funny animations.
Rorkimaru, haha I appreciate your enthusiasm. I wasn't really trying to be accurate to the design, just to make it recognizable and how I wanted it. I will see if I can't make it more accurate to the design at least for the loss of impact that you mentioned. A hard thing to do with limited tris. Besides, in SH2 you fight…