Excellent job on the art test Calvin, you nailed it! This is by far my favorite thread and I hope to post more in here :D Not quite sub 1k but it seems there is forgiveness given here.. Soon to be more in my thread here: Click me
i take it on a case by case basis but i'm gonna be doing a video (maybe) where i make an easy pokemon from start to finish in the mean time this is the basis for what i've been doing: http://doggysdoings.tumblr.com/post/29852856440/hopefully-this-is-helpful-to-some-it-was a couple days ago i worked out a good method for…
Very Early WIP on Cave Troll Still have a little budget left for Hands and teeth Going to have to optimize though for clothing and weapon. Still working on Proportions lol those legs still scream kit bash anyways updates to soon to follow
Nuns N' Guns will be a topdown shooter. Nuns against zombies :) I will show more soon .. Most of the time the env uses about 4k tris, not really used to super lowpoly stuff, but it runs great on phones and tablets, so I guess it's fine.
Thanks :) Actually my friend (thedaemon) worked on the anims but they were designed for another character (I just reused the skeleton 'cause the meshes were similar). He plans to work on new anims soon, and maybe a new rig :) What are you using to animate?
Looks good, thanks :) I really appreciate that. There will be more work soon, prolly some kind of outdoor stone+grass stuff. I will try this. I looked into some games with similair styles today and realized how much of a role the ambient lights play.
Hey guys, this is the final model, im a bit tired of moving and moving so i finished asap to start to paint which is my focus. At the end it got less tris. Thanks gilesruscoe for the tips! As soon as i finish the painting ill post it again.
Woooow thats nuts. I'd love to see how the UVs look. As usual, here is a car. I should be doing more environmental stuff soon, since Drift Stages track editor is almost at a point where I can export road layouts
3 of the 6 main heroes for the game OTTTD. [SKETCHFAB]9947a1f3cc404652850ae7056b580e97[/SKETCHFAB] The characters were packed using PackerPro and grabbed straight out of the game running inside Unity. Here is a shot of the packed texture: I'll upload some more 3d game shots soon
Great take on the beach scene Leyto! Made me laugh ;) Can't wait to get my hands on 3D again after seeing all this cool stuff! :) I'm busy redoing my 2D game on ipad right now, which will be done soon hopefully..