[ QUOTE ] Just a Model i work on. He´s Called Chiip - WIP ^^ [/ QUOTE ] Considering the nose is probablly the most important feature of your character, i would get soem reference as to what a nose actually looks like and try to model it accurately =)
Fun fact: The Sims 2's eyes were apparently on 1024x1024 texture sheets, but only like 80x60 or something. And there was nothing else on the image. Just one eye up in the top left corner. Any idea why you would ever want to do that?
LOL, its a bit cheesy looking. someone said he looked as though he should have been 'lieutenant ramirez' in some imaginary lame 70's cop show. I was just practsing my technique really. will do some better ones soon
"Jeezus.. Jeezus Christ" - Mr Slave yeah that tongue is ridiculous, im sure all the ladies love you TGZ. here is what I made for the low poly challenge over at CgChat had a blast doin' it http://www.cgchat.com/forum/showthread.php?s=&postid=230312#post230312
Make him replace the Rhinoteam captain once your done...would look awesome when he get´s turned into a Strogg and fights you @EQ Wow...Walken looks scary enough in RL...but you actually managed to make him even more creepy looking Awesome work!
Hey GoSsS , [ QUOTE ] Update of the map I've posted some posts before ... I think I've finished this one and I'll now work on the UT3 's version of the editor. This "map" was just an exercise to understand this editor ... [/ QUOTE ] Comme "exercise" ce n'est pas mal du tout....tr
RUZ - thank You for the tips. ( I've knew = supposed that You were kidding ) My Mr.B.W. is early W.I.P - there's still lots of work. When I will be sure at 99% of B.W.'s shapes - this mesh will go for ZBRUSHING. (I keep all the saves of my progres in "box modeling" -it will be cool .GIF)
yeah so this guy, i made s secret pack with myself to finish all the models i have started, this ones first, put him in the pose, zbrushing out some details, want to go back after the zbrush and make better topology... Dude!! show me your wenis!!!!
Frankensteined a 2 year old body/arms model to test out proportions and color (and to quickly kick ass on nexuiz online as while I wait for the linux UT3 client to come out ) also a silly messy looking chaingun replacement - trying 90's VGA 'professional' shareware game style.
RobG - <3's forevar and evar Jaco - I agree with Davision. Very cool from the side, but the front doesn't carry the same dynamics. The horns from the front also drop down like they were affected by gravity instead of having a nice sweeping motion. Slaught - lovely low-poly woman