yes i understand what you mean, and you're right but right now the texture is only a mix of some tilable metals with the normalmap overlayed and only a few edges extra highlighted, only the ones that show upwards have some extra highlights. The rest of the lighting is coming from the normalmaps and the 3 pointlights in the…
hey xaltar, getting a little nitpicky here, but in the second render to the right his right hand thumb looks too long. and if you're slightly under budget perhaps you could add in some detail to the bottom of his pant legs? they look too perfectly cylindrical to me. again though, this is just me being nitpicky.