No new art here, but wanted to share this theme song that was produced by the student. https://www.youtube.com/watch?v=5d0yw3fmOMo Awhile back I saw some post on unreal forums that a student needs a game project to write music for as their final project for music school or something. I figured it would probably be some…
Okay, a little bit of headway has been made for the level geometry. I have done a bit of enviro art before but not at a scale like this. So I had to do a bit of experimentation to figure out how I'm gonna handle this all. The first big question is, "what do I actually need?" That stymied me for awhile so I decided to just…
@zetheros I've done that already - the planning. What you've described is kind of where I am right now - developing the assembly line by conducting research and doing experiments. Along with that I am also iterating on game design, starting from the master plan and trying to verify that all of it makes sense in practice.…
the skirt is cloth dynamics in unreal, which gets added in the skeletal mesh asset . It collides with the physics asset. Getting it so that it looks natural and doesn't clip through seems impossible, lol. It looks like in examples like paragon they tend to only simulate free hanging things or just short frills, not so…
Here is a big workflow decision that is going to take some testing to figure out. There are two main ways I can import level geometry meshes into the project. I can export an entire building from Maya and then Unreal will consider that a single static mesh. It may share materials with other buildings, but if BuildingA and…
shader looks kinda jank, maybe take a look at Genshin or Honkai Impact. I think it looked better without the shader, and decimated zbrush models are terrible for actual in-game assets. Art is always never simple, because it doesn't matter if you're doing pixel art or PBR - there are methods of increasing the fidelity of…
Okay got first building in the game. I have some more detail trims to put on it but for now I am going to skip past those final touches and try to get the main chunks of each major building ready. I have a feeling workflow will get a lot more streamlined so I'll save those more time consuming parts for once I get the…
https://youtu.be/mdCZePVvFRk* Integrated two new satyrs. * added combat movement (crawl, duck, dive) to help in dealing with enemy archers. I couldn't find any reference for the dive animation so just made it up from memory of army times. It's fine for now, makes the gameplay work how I want. Naturally, most of these…
Few notes on harpy progress: https://youtu.be/0aH5A_DNM7c Last time I fought harpies in a game I think was dragons dogma, whenever that came out, like 2010 or something. I was very excited about them - dunno why just seemed like a super cool enemy to fight. Unfortunately they were just a fodder enemy in that game and not…
Small progress update: General project management: Spent a day and a half preparing on boarding material for a music guy. I was lucky enough to snag a guy who is doing a final project for his college and needed a game project to contribute to. Preparing info forced me to have to think about how can I breakdown project into…