Next illustration (in progress): this depicts one of the planned boss fights. A snake charmer and his cobra. But the cobra is a gorgon. There is also to be an army of normal cobras for gameplay purposes, but for this illustration I couldnt find a way to include the cobra army plus the charmer plus the gorgon and the hero…
Few notes on harpy progress: https://youtu.be/0aH5A_DNM7c Last time I fought harpies in a game I think was dragons dogma, whenever that came out, like 2010 or something. I was very excited about them - dunno why just seemed like a super cool enemy to fight. Unfortunately they were just a fodder enemy in that game and not…
Short update just since it has been awhile: I moved most of the major classes in the game to c++ so that it is easier to refactor into the future. I still prefer blueprints for speed but if you want to do something like move a bunch of delegates to a separate class it is a big problem to do that in blueprint. It took a…
A couple new buildings and also made a few materials for colored walls. got a little more than half of the buildings done. this is just the main architecture of them so they still feel pretty barren when you go inside. props and unique stuff i'll have to do in another pass. This is very tedious work so once i finish the…
Hi! Cool illustrations, I love the old fantasy movie poster feel. I think with reducing the contrast in the background would try direct the focus more towards the heroine and the title. Attached overpaint attempt. Looks a bit like the come out a haze. The elements on slide with the descriptions could come more together to…
a lot of work done on the character controller but probably still a few more days to complete its overhaul. notably, I changed the dive from root motion to act more like traditional jump. it consist of three separate animations, a begin, a looping middle, and an end. This way the distance of the jump can be configurable…
Before sending in enviro art I've cleaned up the materials. Using material instances it is possible to basically use inheritance but for materials. So I have a few hierarchies so that I can easily tweak value, color, and other parameters for various groups. For instance, I have all enemies sharing a common material, all…
Okay, no new art, but some thoughts about marketing that might be something to think about even for other artist if they are thinking about how to market themselves with portfolio. So I will start making some youtube devlogs because the common advice is to get started with marketing as soon as possible. Since the game…
First steps of the harpy taken care of. A basic model with focus mostly just on silhouette, and a rig. Animations over the next few days, and I probably wont bother with textures and refining the model until after the level art is completed. It seems much easier to make decisions about the design of characters after having…
Tested out maya live link with unreal and it's pretty good to be able to preview animations in real time. But feedback is a bit choppy so its really only good for blocking in. Little details don't read at all. Not sure if it really speeds things up or not, but definitely nice to get some immediate feedback. Character…