I've been practicing using trim sheets after Polygon Academy's videos and reading about the Ultimate Trim Technique from Sunset Overdrive. I created a single trim sheet and a small scene (top left). I tried to use vertex blending to create mud and moss for breakup and variety. I felt my meshes were too simple and generic.…
Character showcase - Hoshiribe Here are some of several hundred characters that we created for Hoshiribe - a JRPG strategy game developed by Dank Heart Japan. Basing closely on our client's 2D concepts, we turned the concepts into 3D models with their unique designs. All of them are lowpoly with stylized texturing and…
HARBORIA CITY I'm currently working on creating climatic bay with harbour and a Seaside Town partly industrial and residential, towering over the harbour. Fishing of unusual underwater creatures is booming in this town. It will have elements of slight steampunk. In this room you will be able to see timeline from the new…
The Hunting Arena - Get Wrecked The Hunting Arena is another level we built for Get Wrecked basing closely on our client's concept. We created single modular assets and assembled them into a completed level. Get Wrecked is an awarded Indie Game developed by Get Wrecked llc. The 3D models are lowpoly and optimized to run…
I used CAD data and prepped the vehicle for production (including applying materials). Then I designed the layout for my scene. Next, I build the road and post in RailClone. I also created the lighting using an HDRI and the camera animation. I sculpted and textured the mountain in the foreground, as well as using forest…
https://polycount.com/discussion/209884/red-attack-vr-characters/p1?new=1 Characters Assault and Recon from VR project from 2017. My responsibilities included creating the author's character design. modeling texturing setting rig and setting a character in a gaming environment. The whole artistic part is devoted to the…
PBR Demon- Dungeon Level Assembling Demon Dungeon scene from our PBR modular assets pack. With over 108 modular pieces of game ready meshes & materials in stylized handpaint, you are free to customize many diversified levels as you want More hires available at: https://www.artstation.com/artwork/Qz6Ry8PBR Demon Dungeon is…
Still working on this environment from Simon Stalenhag's 'Tales from the Loop' - but getting close to the finish line now; the majority of the most important / large / complicated elements are done - it's now a case of just continuing with the set dressing, and creating a few more props. https://youtu.be/im_0uIA6V80 The…
Hey all, I'm currently doing a breakdown and rebuild on one of my favourite environments of Kingdom Hearts - Destiny Islands. I'm working off of a ripped version of this environment to recreate it into Unity. So far the insights have been really interesting and I'd thought maybe you'd be interested in seeing what cool…
Mera Rig ( Maya ) and Realtime Viewport 2.0 PBR Skin and Eye Shaders https://polycount.com/discussion/216485/mera-rig-showcase#latest Shameless crosspost technical details: F.A.C.S. Based ( (Facial Action Coding System) - The rig uses 170 blendshapes retargeted and simulated to fit the physiognomy. - Limitations are put in…