Almost done with my entry for Artstation's Wild West Challenge. More images, videos and marmoset viewer scenes here:https://www.artstation.com/contests/wild-west/challenges/43/submissions/30870
Hi everyone! this is a Sci-Fi Helmet I've been doing the last weeks. Textured in Substance Painter, rendered in Marmoset. For more views and animated shots: https://www.artstation.com/artwork/aAQy9
Hi everyone! I liked the concept made by Cameron Sewell, I decided to make a model for it , textured in SP and rendered in Marmoset, More shots here: https://www.artstation.com/artwork/l2e0o
Been working on an old industrial light working on textures right now. In marmoset toolbag 3: Thread: https://polycount.com/discussion/204204/old-industrial-light/p1?new=1
Working on my Retrogasm entry (Angela Cross from Ratchet and Clank 2), here is a rig and pose test in Marmoset! Got a bunch more to do for this scene still before the deadline though...
Hi there! I want to share with you my work. Made in substance designer and render in marmoset toolbag 3.'Hope you like it :) High-res and more : https://www.artstation.com/artwork/qrLOa
Finished my Zora Link fanart from The Legend of Zelda: Majora's Mask. Textured with Substance Painter and rendered in Marmoset Toolbag. More images on my ArtStation https://www.artstation.com/artwork/KnB0X
Here's a project I've been working on recently, an inuit orc. Sculpted in ZBrush, textured in ZBrush and Substance Painter, rendered in Marmoset Toolbag. Would love to hear what you guys think.
Hello guys. This is a realtime character based on an amazing concept by Giorgio Baroni. Textured in Substance Painter, rendered in Marmoset Toolbag. More images you can see here https://www.artstation.com/artwork/ZAyn0
This is one of my latest personal projects done just for fun and based on my own concept. Sculpted in Zbrush and textured in Substance Painter. Rendered in Marmoset Toolbag 3. https://www.artstation.com/artwork/yaEeR