More pose refinement of the hands and hair. I'm trying to get more of an upward motion feeling. Then I spent an hour doodling graphic shapes behind the render because it was fun. More WIP images in my thread here: http://polycount.com/discussion/183809/strange-a-girl-with-a-rocketpack#latest
Hi guys I recently made a switch to Blender. The viewport quality is just insane, it's so much fun to work with ... and the best thing its FREE This Model is made from Brian Sums Hefty Robot Concept ...hope you like it ^^ more on my artstation https://www.artstation.com/artwork/LDb10
My first personal character, completed for the Beneath the Waves challenge! I had so much fun with this challenge and tried to push myself. Thank you for looking! Polycount Topic: http://polycount.com/discussion/198048/bob-the-walrus-beneath-the-waves-challenge#latest Artstation: https://www.artstation.com/artwork/yY41J
Matrix Environment based on Matt Tkcoz's concept art. I feel that I'm really almost done with this project! It was pretty fun to work on the environment related to my favorite movie, Matrix. More in my thread: https://polycount.com/discussion/204852/matrix-3d-environment-wip#latest Edit: changed the screenshot
About to start texturing props for my Artstation Wild West environment. Working on an old west bank that was just robbed. Set dressing will be fun. Give me a couple more weeks and I'll post final renders. Gonna start blocking out the building today. Using Maya and Substance for pretty much everything.
Hey guys,This is a personal project that I made for fun, trying to translate a 2D character with a very simple and flat look, into a good looking 3D model that could match the original simple style. To see the complete project with images and 3D Viewer, please take a look at: https://www.artstation.com/artwork/k0m1z I hope…
I noticed the HP Mars Home Planet 3d Modelling challenge pretty late but I figured it'd be fun to just do something on a deadline and not take it too seriously, here's my contribution. Feedback is welcome, especially on my presentation as I have a few days left. Renders here: https://www.artstation.com/artwork/QyyW4
Hey everyone! I've been learning zBrush in the last 2 weeks by turning Maeve's concept into a 3D Sculpt! (Original Concept https://www.artstation.com/artwork/6yZox) Here is my final sculpt that I will use for my texture base when I make the lowpoly and a polypainted version of the Axe inside Zbrush, since its so fun to do!
Hi everyone! Aliens LV 426 back at it again, figuring out where I left it. So far its at 230k tris, will be fun to bake and unwrap. Posting here to remind me its on main poly thread and I must make time to complete this. https://polycount.com/discussion/187958/wip-hadleys-hope-lv-426#latest
In the project Allom I had the opportunity to better understand the problem solving for a game character, the character was modeled in Zbrush, made the retopology and RIG in Maya, textured in the Substance Painter and rendered in real time in the Marmoset Toolbag. I hope you enjoy it, it was a lot of fun all the…