Morning everyone, I wanted to share this environment I worked on in unreal. I found the concept art in the Art of Titanfall 1 book but I wanted to make it follow Titanfall 2. I just a simple fan of shooting people in the face (I have no shame in this statement) and big robots. Here is the scene:…
Working on a game ready character Does anyone have any efficient tips for Retopoing braids? I have 51 braids and it took around 2 hours to quad draw a ring and extrude each edge to form my low poly cylinder then smooth it out for 1 braid. Any ideas help! Thank you guys and everyone on this forum is really inspiring! Keep…
Pass 2 WIP on sculpt. More refined shapes have been added. (There's still a long way to go on sculpting and texturing.) Anyway, my goal this time will be to go wild on colors and be less monochromatic from my other work. I also really want to go in and detail/refine his entire body much farther. He's going to be PBR…
Made little animation with this guy. I made this in 2 days and a half. Made sort of an animation jam weekend. Modelled in Zbrush, retopo and UV's in Maya, For Pattern on the helm I used VDM brushes that I make as a practice every day here and now. Maps baked in various software mostly Substance Painter and Xnormals.…
I finally finished up a video for the Nature Scene. I think it's a pretty good representation of all of the features and cool things that can be done with the environment and the pack itself. I hope you guys like it! Checkout the thread for the rest of the screenshots and soon to come Material/Texture Screenshots and WIP…
https://www.youtube.com/watch?v=os2f7YFcZYc Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. You can check the all renders in my Polycount Sketchbook In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the…
[This post has been moderated. Please read the first post, top of each page] Merry christmass. Here's a trailer for a game I did with my brother. All art done by me. Made in unity. We challenged our selves for a 2 day gamedev challenge and that's where we left off after a week of polishing. :) By the way, it's a PC game…
[This post has been moderated. Larger than 1000 pixels, multiple embeds. Please read the first post, top of each page] NASA's Rover https://www.artstation.com/artwork/kWlay…
Screenshots and a gif from my indie game : Battle Sage Adventure. gif About Battle Sage Adventure is a flight action adventure game. Inspired by games like Zone of the enders 2, ESP Ra.De., DoDonPachi and Shadow of the colossus. Battle Sage Adventure combines skill-based flight mechanics with puzzle adventure elements. At…
I've decided to clean up and make my female base mesh available on my gumroad. It includes skin detaild(on a separate layer if you decide to go crazy and make some different pores) and a polypaint that is easy to use as a base for your texture. <a href="https://gumroad.com/l/hBlgL" title="Link:…