After a long break and design changes i am back on this guy. Mostly done with tileable texture, custom vertex normals and decals. rendering with 3dsMax 2015 Viewport / Quicksilver.. i will try to get this model in U Engine 4
work in progress shot of my current 3D project. 'next gen' version of a project I did back in my 3rd year of University. Been testing the use of photogrammetry and learning substance Painter with this one. rendered in Unreal Engine 4
Looking at allot of Jonathan Fletcher's mind blowing amazing work to try to improve my skills :) This landscape shot is rendered using Unreal Engine 4. See more here http://polycount.com/discussion/172657/alien-critter-study-02#latest
Hey Everyone, Doing some shameless thread promotion :). I've been working this scene, you can find the thread here. On a related note; does anyone know how to delete a thread? My latest one accidentally got posted 4 times :/.
This is the Alpha of a game we have been developing with 4 students as our 5th semester project over the course of nearly 3 months. We decided to continue development of this game for our bachelor-semester starting september All Info on the Game can be found Here
I'm from 3AGAMES.I just finish a work for challenge PBR workflow.modeling in Zbrush and 3dsmax. All texture in substance painter. Large size image and details please check the below link. Thanks http://polycount.com/discussion/175012/piano-stool-by-pbr-workflow-in-unreal-4#latest
This is my fan art inspired in Assassin’s Creed syndicate game made in unreal engine 4. It has 2 LOD levels with only 8 textures of 2048x2048. I will post more images of the work. Next step doing the train and props. Suggestions are welcome. https://youtu.be/BMtL4McwkCw markusenes.artstation.com
Super awesome work guys! Everytime I come here, the inspiration meter peaks! I'm working on a little something in Cryengine after I got incredibly inspired by Uncharted 4 so it's a...um...jungle cave! :smiley: Very WIP at the moment. Cheers! EDIT: Sorry for the huge picture. It's smaller now.
Hey guys! Recently Finished a four week project where the goal was to concept, model, rig, animate and texture a character and a vehicle, and then shade and render it in Unreal Engine 4. Please feedback and tell me what you think! To see turnarounds and a gameplay capture please visit my…
Hey guys! Recently Finished a four week project where the goal was to concept, model, rig, animate and texture a character and a vehicle, and then shade and render it in Unreal Engine 4. Please feedback and tell me what you think! To see turnarounds and a gameplay capture please visit my…