Low & high res models were made with Maya and ZBrush, textured with Subustasnce Painter and photoshop, and rendered in Marmoset Toolbag 2.https://www.artstation.com/artwork/QRlwd
Example 2 Thread and breakdowns: http://polycount.com/discussion/180251/abstract-waving-cubes-world-position-offset-tutorial#latest https://www.youtube.com/watch?v=r8nYfjFp9Qo
https://www.artstation.com/artwork/reeOG http://polycount.com/discussion/154030/ue4-our-ghosts-of-war-world-war-2-adventure-game#latest US. Army Binoculars
German WW2 Binoculars https://www.artstation.com/artwork/LlEE0 http://polycount.com/discussion/154030/ue4-our-ghosts-of-war-world-war-2-adventure-game#latest
Had a lot of fun working on a scene for the Artstation Journey challenge. A little more on my submission page. https://www.artstation.com/contests/the-journey/challenges/2/submissions/2613
Had a lot of fun working on a scene for the Artstation Journey challenge. A little more on my submission page. https://www.artstation.com/contests/the-journey/challenges/2/submissions/2613
Bubble wrap in substance designer. Render in marmoset with basic cardboard box mesh inside and cylinder with 2 duplicates with some random rotation. Hope you guys like it