Well I think its not too complicated...when you're dealing with a free piece of software, there is no guaranteed support when sh*t hits the fan... If a major film studio is rendering out an insane sequence deep into crunch hours and has to deliver it in 3 days....and they run into some random bug in the render…
I have switched to Blender now from a Maya / Max hybrid workflow I had for awhile. The single biggest problem that will prevent most people from switching is the performance. Once you get into more complex hard surface assets the undo performance is just terrible. We're talking 5-10 seconds per undo stage. The work around…
The writing was on the wall for me when the single thing I was most excited about in a new max version was that they'd removed the stupid big square button in the top left of the application window and re-added the regular "File" menu drop-down. To play devil's advocate though, the more time you spend with software in…
the strategic and economical aspect is an important part but studios often develop internal plugins or softwares for their needs, look at MARI or Presto ore even Renderman.also the industry is changing, everything get cheaper and cheaper, see the amount of softwares and utilities we have today compared even to 10 years…
I just had the pleasure of installing 2 apps today. 3dsmax 2020 and Blender2.8. Blender 2.8 Download: 83mb Install Time: 10sec Final size: 300mb Temp install files: Where they belong 3dsmax 2020 Download(s): 1) 2gb, 2) 1.96gb. Why two files? Good question... Install Time: ~9min Install Size: 3.75gb Temp install files:…
Blond said: That won't happen, it will stay a small indie free tool and prosper that way. Would be a really bad marketing move to try to go against AD. Also do you know what autodesk does to rival ? They buy them and kill it. You said it yourself " comfortable with our tool" why the hell on earth will we go to the bother…
The thing to remember is that it's not always about matching feature for feature and the out-of-the-box price tag. The more larger VFX studios have now become global businesses, with multiple studios in multiple countries. Core to all that is having a pipeline and framework for making all that work. Studios have…
Well there's no such thing as a crash and bug free software. :) To address some other points... As the thread asked about the larger VFX studios, when it comes to support these guys have a different level to those on the standard Autodesk subscription. As mentioned earlier, they can have dedicated resource and support,…