Currently making a Draenei female in Protoss armor, based on Luke Mancinis "Purifier Artanis" concept. I've made a documentaion/log thread about it. http://polycount.com/discussion/160556/draenei-character-wip-process Here's some of the stuff: This is a slightly older version of her face, I've changed it a little since.
Damn, these Comicon challenges are looking so nice! Great job everyone! :D Currently working on some male anatomy for a school assignment. It's still a WIP, still need to do hands, feet, face and refine some other things. Hope to get on such a high level as some of you here one day!
@ Luki: Awesome result! @ beesonmann: Looking insanely good :D @ swizzle: Probably the best Vivi ever. Do you have something special in mind for the face, or are you sticking to the classic glowing-eyes look? Experimented with DDO while turning one of Thomas Mahon's concepts into 3D. Really had a lot of fun with it.
Makkon, I love this! She somehow seems to have warrior attitude...or maybe that's just your text descriptions. Just looked at your artstation....I think the face on this one is way more fitting than the old one...the old one looked more like a little girl, this one feets the head-crushing, hurting-muscles persona better.
Can't think of anything else to do with his face right now,other than the details(but that's for later).. So i started working on the forms for his body before sculpting, trying to keep that stylized ape like feel(but subtle). I'll try to nail that comicbook/Jim Lee feel today. Critiques are welcome if you have the time.
Thanks very much for that! Yeah the unfortunate thing is I didn't actually have a reference which I now realise how much of a mistake that is! I did a generic head shape and just rolled with it. I'm going to try and just finish the face up quickly as I'm eager to move on to other sculpts and feel in need of a fresh start,…
Played with the face details. I have dropped the Nasion, Glabella and the Brow ridges, as well as lifting the bottom of the nose which also lengthened the Philtrum. Over all I think I am happier with the results. also testing out some cool drappy pants..which do you guys prefer? Thanks again. Time for sleep now. More soon.
@bunda4th wow, great work! mad skillz! @lxmus is this zbrush? also, is his face purposely flat? @Sebvhe whoa, where can I fly this? xD loved it! texturing is superb! what did you use to texture it? @gav his face, armour and shirt are impressive! altough, isn't his beard threads too thick? @joymepls I LOVED that alien…
A lot of great work as always. @HowardDay: Really digging the results your getting with your shader. So I revised a model I did early in the year. It's supposed to be Tyler Durden from Fight Club. Basically resculpted his head and refined the overall texture work. I think next I'm going to do a series of head studies. My…
Mr. Arlo 3hr Freestyle Sculpt I recently got to work on an intous at office and couldn't hold back. I blocked him out in 15 mins and then did the finishing at home on my bamboo. He's the always surprised, Mr. Arlo! He's kind and mildly curious and always wants to know what everybody is up to and when he finds out the look…