Started out as a practice, creating a modular rock. Then it ended up like this in Unreal 4. Wasn't planning on making a level but after doing some testing, I liked how they were turning out.
Learning the magic behind zTools and Tiling textures.. Got some good results for a first test. the rocks are far too round though so not really a useful texture for most areas. Another one for the library!
Made some more progress today. Did a lot more work on the rocks and transitions to the skin. Going to tinker with some different color palettes next! :) Thread: http://www.polycount.com/forum/showthread.php?t=144952&page=2
short tips and tricks video on ways to use my brush pack, please have a look download link at https://www.artstation.com/artwork/18-zbrush-sculpted-rock-brushes [ame]https://www.youtube.com/watch?v=TxSTQJXMJug&featur[/ame]
Shameless crosspost from my substance thread. Just finished an animated stream substance. Did this one mostly to try out using functions and animate + using vector warp on the water to distort it around the rocks etc. Video: https://youtu.be/anyk9n8eZPU
Hello! I just finished part 2 of the Space Golem Bust series. I'll be going over my process for hand painting textures for various materials such as rock, metal, glows and plastic in 3DCoat. Thanks for checking it out! https://gumroad.com/turpedo
Greetings from Skull Theatre, While we continue work on our first game title Rustclad (learn more at Rustclad.com), we have decided to make some of our 3D digital assets available for use by other game devs via the Unity Asset Store! All models have been captured from real-world objects using photogrammetry technology and…
This is a little 1-day rock project I was working on, one thing that I learned was that I should've used a reference instead of just sculpting away and hoping for the best. Anyways here she is. I'd like crit on it. Tri count: 2538 Marmoset Viewer: https://www.artstation.com/artwork/v9Xo6
More WP wip stuff still a lot more to do to polish the temple more texture breakdown substance relief, done each pattern in zbrush and repeatition weathering in substance rock tiling , ( zbrush + substance ) still have to decide whether to use grey , green or brown color on the environment
Spent the last couple weeks learning Substance Designer. Here are the fruits of my labor so far... Been tinkering with making a decent detail normal for creature skin. Really excited to keep on tinkering... Rock textures next! Thread: http://www.polycount.com/forum/showthread.php?p=2252326#post2252326