The last 2-3 months we learned how to create rigs in max and this is my final assignment for that course. [ame]https://www.youtube.com/watch?v=vAaUltX_lDQ[/ame]
Getting really close to call the high poly done. You can find more images on my facebook: https://www.facebook.com/media/set/?set=a.1600733356841317.1073741836.1514263485488305&type=3
Two pieces I made for a renaissance equipment. I also done a 3 barrel pistol, but have to work better on polygon count and textures. Hope you like them.
And now my cyborg lady will have some sweet wheels to roll around on.. or rather in. More shots in the thread: http://www.polycount.com/forum/showthread.php?t=145608&page=3
oh ok, in the concept i used wich can be found here https://dl.dropboxusercontent.com/u/41005757/3.jpg the pattern is pointing up. Thx for pointing it out i'll change it :)
Hi! I've finished my modular environment made with 3ds Max and Unreal 4 using 3 textures of 2048 (diffuse, specular, normal). Inspired on a concept from Unidcolor. Hope you like it!