Sir spamalot here ;) I have always feared creating faces but part of my new years resolution is to start practicing them, even of they suck! So today I sat down and challenged myself to create a face, didn't have to be realistic or anything just trying to have fun and take my time with it. I'm actually pretty happy with…
wip of handpainted texture I've been working on recently for Thundercloud studio's upcoming short animation "THANSAM". Giant beast created by God will. Looking forward to see it animated. :D
Hello, guys! I am coming to share one more project from the series of anatomy studies that I am creating. This time is the male bust. Hope you like it!
Character Concept I did today. I'll be creating his robo sidekick that'll be distributing mad explosives and unique equipment to help him keep ticking! [IMG][/img]
i was currently working on a kriss vector this are some shots of the final model, which consists of 11.500 Tris and 4k Textures. It was created in Maya, nDo and Substance Designer and rendered in Marmoset.
First time working on a High Poly gun. Due to its unique/interesting design, I decided to go with this Chiappa Rhino 60DS with a HP model and will then create a low retopo. :)
@ Chase: Hey man :) For the straw on the wrists I created a low poly shell of the forearm in maya, then I taken this back to Zbrush to use fibre mesh with a huge "Coverage" setting
Hey guys! Some local blendshapes and wrinklemaps I've been working on for a character I created earlier. Original: Original_02: Sneer: Brow Tension: Brow Compression: Eye Compression:
Im working on this caracter, struggling through the process (never actually did a character before)... any suggestions on tutorials for creating armor? want to get everything on it and only then start to refine everything.