Hi there! My fav map from all UT versions the Deck. It was an honour to work on this one. WIP: http://www.polycount.com/forum/showthread.php?t=136824 Edit: Created an alternative version to this one. - Lights have some glow, so they seem to be on, also added some lens effect. - Fully orange colored walls have been changed…
this is my concept for the UTMC contest. (WIP: http://www.polycount.com/forum/showthread.php?t=138160) the idea is a futuristic industrial fortress smacked in the middle of the ocean surrounded by fog and mist. there's only one way in and out through a bridge and both sides take turns attacking the fortress to the secure…
Theme 3 [Space] Outpost. A terraformed base of operations on a tiny planetoid or asteroid. WIP Thread http://www.polycount.com/forum/showthread.php?t=137398 I would imagine the entire area would be changing "day and night" as the asteroid base spins dynamically. I would have liked to spend more time on this one as well but…
Hey Epic and Polycount! I only had a chance to get started yesterday, but I'm really happy to have been able to enter this contest. The name of my piece is "Desecrated Gardens". I forgot to include the "UTMC -" suffix in my wip thread, hope that's ok. Anyways, hope people like my entry. In case it's needed, my personal…
Ah, thanks goodness this was fixed! Thanks. Puts my mind at ease! :) Good luck to everyone! Here's the summary of my work/concept, it portrays an old highrise industrial facility built in the middle of a big city. The WIP thread can be found here. Original resolutions are 3834x2202, in case this information would be in any…
Great work everyone! Really nice ideas in here :) So here's my final. It's called "Duel at the bell of the gods". Basic thought behind this concept is a giant bell in a temple that the Gen Mo'Kai used to ring every time they wanted to reach their gods. Ingame this bell could be used to create blast waves that push you…
Due to this I've included the concept of a top down view of a CTF like map design using a Yin Yang motif. Theme 2 [Ruins] "Balance" Unfortunately trying to juggle many themes at once and spending about 80% of my time on my first concept I wasn't able to flesh out this image, I would have liked to spend more time on the…
The Paragorn IV mining station on the moon of Augustus has been nonoperational for a few years now. The Liandri location scout in the sector took full advantage and purchased the location knowing that it would be a great addition for the tournament. My concept has the bridges moving up and down while Pods carrying players…
Theme 4 [Derelict Facility] "Gas Chamber" is a space dungeon, an old condemned mine where a perpetual gas leak at the very bottom slowly fills the area until it's evacuated out by an emergency fan. Tight corridors of light and dark contrasting areas of light would play on anxiety of the players. Since I didn't have time to…
Theme 3 New Age Industrial I decided to use a block out of Deck to show how the theme can be applied to a number of levels. Deck 27 is a recently built magma refinery much like Deck 17. I noticed in the older Unreal Tournaments there was a balance of themes that where generally cleaner and less war-torn and ones that are.…