Thank you, Fearian! Here is a mockup screen for a digital slot machine game. The theme was "Dragon", here's my take on it! :) I created all elements for this screen in Photoshop.
Thanks I agree about the gold parts....i will have to think of something to temper it down...dunno if possible without redoing the whole embroidery. Photoshop and Quixel Suite
Awesome work, everyone! Here's a game character portrait, painted in Photoshop: And the alternate version, with background: There is an animated icon that this character is part of, I'll show that soon. Critiques welcome! :)
INCREDIBLY GENERIC SPACE STATION CORRIDOR Tor Frick is always doing hose crazy cool speed models, so I tried too.. 2.5hours ish... Blender and photoshop.
Island for my future game. Crosspost from my thread : [UE4][VR] An Open World Race Game Made in Worldmachine, a lot of texture tweaks in Photoshop and currently a paintover for the water. :)
Following on from Nathan i guess ill post my final 3D project up... Blacksmith exterior with some assets... This is the final render with Post Processing applied through Photoshop.
Hello guys, i'm here to share with you my latest composition. It's about a boy and his robot. Hope you like it. Softwares: Zbrush, 3Ds Max, Marvelous Designer and Photoshop.
I just finished mounting with Photoshop Touch a screenshot of the last modeling test I did with Spacedraw, Android app. Looks a bit cheap around here but hey ! It's made with a phone ! :)
Hi everyone! That's my last work done in a workshop with Danilo Atahyde. Concept art by Mike Azevedo. I used Zbrush, 3DsMax, V-ray and Photoshop. Hope you like it!
Here's a house I've been working on, based on a concept art by Benoit Godde. Rendered in modo, bumped up contrast slightly in Photoshop...hmm, need to find out a way for a better modo render...