Currently working on finishing the textures and rigging my 3D model of Zipper, my character, which is still a work in progress. It's a nice follow up to my MiniNova model, which was my first time using the hair and fur modifier in 3DS Max.
awesome stuff, as always :) been trying to rig my model, import into unity caused some problems. maybe some of you might help. made a post for my question here: http://www.polycount.com/forum/showthread.php?p=2127400#post2127400 thanks, folks
@nimlot: fantastic, the updated textures and head are looking great - amazing model! are you going to rig and animate her? @8bit2bit: World Machine seems to be something that has to be checked out. :thumbup: as always depressing and inspiring at the same time. Lonewolf, what are you doing there??
Updated the specular tone of Crimson Typhoon before starting to rig her. I also figured out Jigglebones in CryEngine [ame="http://www.youtube.com/watch?v=bYTBq09WBio"]Cryengine Jiggily - YouTube[/ame] Now combine this with "that" :D If you got my drift :D
Been busy learning vray. Still made Cartoon Char. FML yeah, heres my staying-awake-all-night-long-project. sadly, Toolbag cant render cel shaded outlines so heres an ingame shot from unity. moving on with rig and animation.
Kyalie, JL-Art, HitmonInfinity, Swizzle, spiderDude Thanks guys! really appreciate the love :D Thank you :) and yep my face rig needs more work. I need to move on to the next project but I'll make sure the next one won't have the same problems
I've been lurking on polycount for the last year now, I mostly keep to the workshop sections, but it's a new year, lets try something different. I rig and animate things, and this is what I'm currently working on. Thank you :) Here's some of the animations in the set Cheers! Happy New Year!
Finally finished these two and I'm really happy with the turnout! My original characters, Trigger and Zipper from my upcoming Flash series, Trigger Happy. Modeled, textured and rigged by me in 3DS Max 2014. ALL MATERIALS, CONCEPTS AND CHARACTERS COPYRIGHT 2013-2014 MATT STEVANUS ALL RIGHTS RESERVED
Actually this is my first post of work here. This is what I am working at right now, a character I designed for my university. Mix of an assassin and a bit post apocalypse. Still WIP of course and I need to learn to get it textured, rigged, skinned and a bit posed/animated. Lots of work and fun ahead :)
Hey :) First time on here and i thought its about time i showed some of my work :) Been working on this HillBilly Rabbit! Its my very first time at trying a character and having ago at rigging as i do environments and props :) Made in Maya and Zbrush. Any crits are welcome :D