Something something Flat colors are in for placeholders. *small edits to the helmet design, namely removing light on back and putting emblem badge in its' place, reduced number of LED eyelets to 3 from 5 in V formation, removed notches on forehead plate, changed nose nub to more round gentle curved transition.…
Toyota RAV4 for The Sims 3, I presented in November 2013. In game you may choose the car with covered and uncovered spare wheel, which is small but main feature. Also the right-sided steering wheel. I hadn't plan to render that so, just suddently I found myself I want the wallpaper with my car for the PC on my workplace.…
Sword looks great Dave! Maybe add some more texture to the leather and I think the albedo might be a bit too dark for the leather. Also the blade seems a bit short for a two-handed sword, but that might be perspective. Some progress on my firefighter helmet: And doing some tests for the fur: thread here:…
I recently got a position at the company I work at as a Junior Character artist and have been using zbrush every day for a good month now. The skill boost you get when you use it each day is pretty awesome; and I have a great mentor there too. Here's a personal piece I started working on, about 2 - 3 hours so far.
Is this for Make Arma Not War? I've been considering doing that but it seems getting assets into Arma 3 isn't the easiest thing. If you have any advice you're willing to share I'd be grateful; perhaps you could use this thread to do so. Maybe if the competition rules allow it some polycounters would like to group up to…
First time posting in waywo in seems like an eternity. Made some Halo 4 FANART of the covenant carbine off of the concept I found online. I tried to go between a few different refs between halo 3- Halo 4 and the Halo 4 Harvester (kindaish barely) I saw some subtle lines in the concept so I made them bigger and yeah. I…
Turns out my earlier screenshot was from a version of CE3 several versions old... these new shots are in the newest version. Had to change some settings around. Got some new assets, new grass and dirt texture made in Zbrush too. Not sure if I am completely happy with the dirt texture though. Got some good results messing…
A UE4 material which I've been working on for the past week or so. I've never quite liked snow when it's got the weird vertex stuff over it. Nearly everything is parameters, just got to sort out specular and some other things I would like to do. Image 1: Screenshot from the material editor. Image 2: Material applied to…
I've just released a new match-3 puzzle game called Fossil Swap. [ame=http://www.youtube.com/watch?v=PrFOaK_vfKM]Tutorial video on YouTube.[/ame] It's made with Unity3D (isn't everything). Took me about a year to make, mostly working in the evenings. Here's the (slightly sarcastic) press release: Fossil Swap is a new…
Ok, this is a crosspost but I really would like to share this with the community! =D It's a topic generator for coming up with topics for speedpainting. Download -> http://www.jimsvanberg.se/temp/boxki...cgenerator.zip Me and some colleagues at work were using the 3CH generator, wich is great, but we were put of by the…