Nice work all! I converted my Zero Gravity scene into Unity 4.5. It´s working pretty good in there even without PBR rendering (textures are optimized to PBR). Would be awesome to test it in Marmoset Skyshop some time but I can´t wait how it´s going to look in Unity 5. I also did a Unity package out of this. Get it here:…
Great work on here as usual. This is something I worked on to a brief. I might make a thread and work some more on it after, possible retexture using PBR.
@ scott & fred You guys are incredible. Awesome pieces. I also did a smaller asset for practicing pbr in marmoset: Materials are blocked in and tomorow I'll do the textures.
managed to get my vintage camera into toolbag 2 from substance designer. still working on getting the lighting and contrast right. 5833 triangles and 2048x2048 pbr maps
Playing with Quixel Suite and making some PBR, model was done last year but had no chance to texture it, tri's is 3500 plus 1xAlbedo/Spec/Glass /Normal map.
Working on some Boxing Gloves for a bigger Boxing Gym scene (will give it a WIP thread and such later) First time trying out Marmoset2 with PBR and all that cool stuff!