I'm curious how people are using the new metal edge wear node? It outputs a mask, and I'm curious what's the best practice for using it? Are people creating another substance that can blend that mask with the inputs of another multi input/output node and will output a corresponding diffuse, metallic, etc. output?
Thanks Uzziel. This works nice. Next question. How to make my own function nodes and nest them in pixel processor? Something like those built-in nodes with star icon, "Degrees To Radians" for example. EDIT: Nevermind. I got it. Right click on Substance Package in Explorer > New > Function.
Really nice, it works ;-) to get it simpler you already have a "0_1]to[-1_ 0_1 ]" node in the library (and another one to get back to the original state) You could have put the rotation directly inside the pixel processor by using the rotate position node, but except this, I used the same maths :-)
I have a question about the multi-material blend node. when u plug my graphs into it using the compact connections (green one) it dosen't want to connect and i find myself having to expand it every time to plug the 4 seperate nodes into their respective slots. I have reordered the outputs in each graph so they line up…