To summary a bit : SBS : source file, editable in Designer. SBSAR : Compiled + Compressed version of your SBS. Also include the resources needed by the graph (like bitmaps). The sbs format is the raw format, like a psd file for Photoshop, while an SBSAR is a compressed object, like a jpeg/png image. The sbsar is only one…
Thanks, that helped a lot. I copied and broke apart the blend graph, figured out how to set up the drop down boxes, but I'm still having some issues. Basically I have 2 uniform colors plugged into a blend where opacity is supposed to be controller by the same opacity functions in the blend example, however, when I click…
Here's the method I use: Creates pillow forms and transforms them to outlines and solid random values for you to play with. Or, add another output for the pillow forms themselves. You can also increase or decrease the relative "Color Random" values (always keeping both very close to the same, otherwise the randomized…
I don't do any 2D-fixing up on the bakes either. Honestly it comes out fine; I don't think I ever managed to get my cage bakes 100% error-free either (if you look at some of my older work, like the Dozer you can probably see small things here and there), and doing things cageless takes a lot less time for the same result.…
Hello, Been using substance for a few days, id like to dive in deeper to explore how to assimilate it to my own pipeline. So with that said, ive attached a video at the bottom. Everything so far has been going pretty smoothly, substance is incredibly powerful, and i feel like a retard for not using it before. So my…
Hey, thanks for the feedback and to everyone else for the compliments. That was actually a screengrab from the max viewport with the albedo and normal applied. It's not really a great way to display it as i'm sure you know. The gaps in the wood are actually pretty snug looking in SD, it looks strange here because I cranked…
Yeah most of the stuff intend is like hey did you know this. Good example is like panel loops for zbrush or tips on how to tile stuff. Or dissecting already awesome art into components. Like say some game art and talk about it in more technical way. In fact some stuff will not be artsy and could be boring but the other…
The complex fracture one is a bit too complex (and horribly unoptimized) to do a quick write up on. Granite and PaperTearMarble are a lot more simle. Here is a mini-tut on how I made the Granite. I'll do the paper tear marble one later. http://janvanderweg.com/Substance/Granite/Granite.html Usage example: Follow the…
So I brought this up in the Steam SD4 community thread on Jerc's DOTA2 Character Creation Template guide, but I thought I'd field the question here where more experienced artists might catch it: It appears the Dota2_hero shader isn't working on my home computer. The substance and graph and example FBX all load fine, but…
@Bruno Afonseca in this example i am making a brick texture, the method i'm using is i made a generator that produces a random brick tile i load it into my scene and clone out as many of them as i want to have bricks in my scene (Well half as many as for each one i also attach to a 2d transform to mirror it, so i get 2…