Hi polycounters :P i just started to "play" with SD 2 or 3 days ago and i´ve done 3 substances (im sooo bad at procedural or nodal programs). I was helped by some tutorials and im newbie.. but critics are welcome :) And im finding some tutorials to make wood and water or other liquids on bricks cracks and clefts, if u can…
Hey guys, I have finally started my SD5 "Terrain maker" tutorials serie ! You can find the playlist here (I'all add the videos progressively): https://www.youtube.com/playlist?list=PLQ6wUoAdU6tflgyPtJxkvGfRiQowprIKp And here is the first 2 videos : The introduction :…
Hey Nicolas, (edit: nevermind about the error, download was corrupted, fixed) I've tested the dilation filters and this is what I found: Dilation 1: Works great, but only if mode is set to fast and CPU engine compatibility is set to True. This is exactly what I expected: If mode is set to accurate, I get weird artifacts:…
MightyPea: you can't display them in the same 3D view window (unless you export them in the same object), but you can have 2 views displayed at the same time. You can do this using the pin icon at the top right of the view (it will keep the view if you display another mesh, and open the new one in another view). luthyn: if…
Hey guys, so i started playing with substance designer, have to say i need to watch more tutorials to understand whats going on, however i have a couple of questions 1. what tangentbase is SD synched with? MikkT? Maya, Max? definitely not unity, the normalmaps for unity look super crap in substance ^^ 2. i have a very…
Here is a fun one. It's an animated substance that creates some kind of 3D tunnel. I just exposed a few parameters and it allows to create all sorts of effects, with only 2 nodes. Different inputs could also create totally different results. Not sure if it is useful for a real test case, but it's good fxmap learning…
Ok, so I've put a wip version of the dilation filter : https://www.dropbox.com/sh/5rap546pwz5w3iv/YXZal7cmtf (in the dilation folder) Their are actually 2 graphs: - dilation_1 : with some options (fast/acurate), and a cpu engine compatibility option. It's quite slow, but the algorithm is "correct" - dilation_2 : a lot…
hey guys I'm having some trouble with Marmoset Toolbag 2 (nothing major). I can't seem to get it to assign automatically to the cavity map output in Marmoset Toolbag 2 (I'm using 2.04) I've tried using the curvature output in Substance Designer (I'm using 4.3.1) and I know I can export a curvature (or ambient occlusion map…
to the lower right of the scale and rotate controls is a button marked "matrix" the first time you click it, it's f'ng awesome, but the next couple of times is kind of a let down. no wait, sorry, bad joke. ok click the matrix button,it'll show you the transform matrix and it saves the changes. a little experimentation will…
There are currently only 2 options for tangent basis. The default behavior is that if your fbx has tangents in it, we will use that and not recompute anything for both the baking and the display in the viewport, which means that if your game engines takes the tangent of the FBX too without recomputing them, you should get…