From which application are you exporting your FBX ? You could try to export an ASCII FBX file just to check that your material is properly named "DefaultMaterial" in it and not "DefaultMaterial1". We also read the material names from an OBJ file if you export it with the "mtl" file too. Otherwise we will apply a default…
im not sure if this has been requested as a feature before, but itd be incredibly awesome if as you swap through the material channels (C hotkey) in the viewport, your layers would update the group to match the current view, so if you were looking at your roughness map, you by default see your roughness layer set.
Exactly, as soon as you don't disclose any confidential info about the tool itself and its functionnalities, you're fine showing what you produce with it. cman2k: Looking nice btw :)
We don't support refraction, but we support opacity (alpha test and alpha blending). You need to add an opacity channel and change the shader to the one you need (they are available in the shelf).
Sure thing, I could upload the substance painter project too if you want it: EDIT: here you go https://drive.google.com/file/d/0BwnhBIRqmJGMcllveDVNSTVzOUU/view?usp=drivesdk