The dynamic nature of the append and component mask nodes is what complicates it when it reloads and reconnects all the nodes. I'll look into it :) As for what's coming in 0.07 - I'm currently looking at implementing support for multiple lights, which is almost done! I just need to add settings to enable/disable it
That seems like a bunch of extra nodes that might get in the way or clutter the list up. Is there any way just have a node called "constant" where you can type something like pi, e, t, or phi? Or even a drop down list. Just a thought! :D
I gave this a try. Oddly enough, the output in the node thumbnails is red. Shouldn't it be greyscale? I am thinking there might be something going on with the output of the Clamp component. I did, thanks. No such luck. Seems like anything coming out of the Clamp node is no bueno by the time it hits the geometry for…
Mind that simply summing them together like that will give you values above 1 across the sphere. If you want to normalize it, making sure that the strength of the color stays the same, you need to raise the normals to the power of two. You can do that by simply multiplying it with itself ( a*a = a^2 ) You also get a nice…