Working on a bust, was really inspired by BoBo's post a few pages back. Gonna try to make the same style, realistic rendering on a more stylized face. Then I'd like to make some kind of facial rig for it, and make some animations.
shameless crosspost from my thread :3 Rigged, skinned and a little pose also added a bit more to his shroud. Diffuse still needs work, as does the diorama... He also needs a sword of some kind :3
Just finished on this little mini tutorial series that goes from rigging all the way to replacing the main character in UDK via uscript, hopefully it will help some people http://www.youtube.com/playlist?list=PL3rP67NUdEy0Hu-Rx7ga3uzZbQ-gNlL73&feature=view_all
awesome mech Iyo, I can imagen him using that back leg in all sorts of clever ways. you should consided rigging him and atleast posing him a bit. he would make for one hell of a cool image
I have always sucked at faces, decided to do studies when i got the chance/when i got bored of rigging. This is 3 weeks worth of progression and the only studies ive had the chance to do. Starting to get there now =)
first day back working, still not really fit. however here is an update on Pinos plane, wokring on hetting it A) gameready and rigged again and B) working for print with wired rotors and all kinds of features - which eats the most time :x
Hey everyone! I would like to show something I'm working, this is almost all animate by sliders, with expressions and scripts I hope you glad! Tks! [ame="http://www.youtube.com/watch?v=bJpe3ceGIcw"]Iron turtle - Rigging - YouTube[/ame]
Great work all! Finally got some time to work on it this weekend. Tweaked the shield and the eyes and a couple of other things. I'm just working on the platform/composition that I want to try and put him in, also gotta rig this bad boy as well.
Started animating about 8 months ago during my final year at University. This is some of the work during this time, also learning rigging as useful extra knowledge for animation. [vv]57036947[/vv] [vv]66036461[/vv] [vv]66034545[/vv]
I' found it easy to get access to the blend shapes in the animate tab, just needs an animator controller, which you need to apply yourself if the model doesn't have a bones rig, also remember morpher before skin in modifier stack if it does.