calling the base for this turntable finished finally.... re did the edge of the base about 4 times until i found a design i liked... this one fits the character best so far :) now to get onto scultping the heroine herself! any crits would be really appreciated
Hi, yes its UDK. No, not custom. Yes, pretty crazy because of the definition of each samples (currently 4). Once i finished, i will show the material, or i will share the package. hmmm useful idea, thank you. do you mean refracting based on the object thickness?
Quite a few juicy environments around here lately. Keep the great work guys! (The rest is also awesome :) ) so yeah just some more practice: This stuff usually appears in my sketchbook first: http://www.polycount.com/forum/showthread.php?t=71232&page=4 cheers <3
@Lillith Oh I definitely plan on texturing this thing. It's going to be annoying haha, I have so many small little details I added. I'm hoping I can texture an object a day since I've only got 4 more weeks to have this completely done
Made a taser based on an old ns2 concept the other day.. This was a pretty fun exercise in high poly weapon modelling! All part of my new portfolio redesign. Loads more stuff in the following link to my portfolio thread. http://www.polycount.com/forum/showthread.php?t=81581&page=4
Just moved back to Vancouver, dont really have alot of time for art right now but this is one of the last things i worked on over at Digital Extremes. the retro MarkV armor for Halo 4 Champions bundle DLC that came out recently.(Techsuit,Gun,and background map created by 343 artists)
Here's my latest bust. I named him Jaak, he lives under a bridge somewhere in Antwerp, and has no body. Don't worry about him though, he's a happy man. Worked on him for about 4/5 days (this is my first time i'm trying to do a realistic portrait)
hey rayph, you're always killin it with the linework, but the white on white figures and background imo is killing the presentation. i think at least keeping the figures on the dark side would do a ton. I think paul himself tended towards this on his quake 4 days, and it looks great imo. PO: http://moofart.net/rayphart.jpg
I did this exercise this weekend. 4 hrs in Zbrush. Just working on accuracy and speed. I would love feedback and the design and execution :) Plan on polypainting him and giving him a render. Hope you like! [IMG]http://www.polycount.com/forum/<a…
JeremyRM, Love that Frankie model, lighting a nice touch too This is an update on my environment, it's from the Monthly Noob Challenge 4 thread. I thought since they are starting the 6th challenge I should just put my updates in here rather than dig up that old thread. next up are the square bases directly under the camera