@ $!nz when creating walks or runs that are to be put into a games engine you do it as a cycle, on the spot. Lets say a basic walk cycle is a step a second (Thank you Animators survival kit!) you would animate 2 steps equaling 60fps (if you use the default) thats 30 frames per step. Then in the game engine there is usually…
I recently did a Halloween gamejam with the additional theme of "The Human Body", so I created this character, got a friend to rig it (he's lightning fast!) and I got to work on the animations. The idea of this character was it crabwalked where the player pointed it to, it would never rotate around, so each animation had…
This is all kind of depressing, I thought I had the basics down haha! Guess all I can do is keep working through my final year of University while keeping up with my animation (since there are no animation modules this year :O