Hello guys, i have a problem when i'm trying to import belt for magnus, i get this error. You guys have any clue ? Starting import of shield001... Compiling TGA: materialsrc\models\items\magnataur\0x03f1b490\shield001\shield001_color.tga - Compilation successful. Compiling VTF:…
@Jackson31 you'll have to reupload it with the tool anyway, so no custom materials or .qc files 84 bones, whew. Guess you better read this before anything happens
I really like the Natures Prophet that made it in. He has a really relaxed vibe. I'm just finishing up this Sniper set and moving into creating the marketing material.
Yes, but only on some heroes based on their default material. I don't know if there's a comprehensive list of which do and do not support it. I'm not sure about couriers or wards.
I think you could work on your material definition a bit more too, everything is reading a bit too "Blobby" at this point. Harden up the edges on the stone and crystal segments. The ribbons or bands look rushed. Take some time to define the way the material looks. For example those top 2 bands in the concept are obviously…
The alpha of mask 2 is to change the specular exponent or gloss. It's not how bright the spec is but how sharp or wide the spec is. The importance of gloss is to show the different between rough materials and smooth reflective materials. With only control over specular intensity you could end up with a rock that has a dull…
hey guys. i made the base colors and materials for centaur set.hope you like it .if you have any good suggestions about models and textures .Please reply me.thanks :)
check the vtm file, this is the one that defines your material, you can reduce the rim light there and the overall intensity of the specular check also you specularity intensity and strenght in the maps