If anyone knows how to fix this seam, give it facial flexes and make it not look like I just copy pasted Faceless Void's face I'll only take 10% of the money.
Select the faces of your model and simply delete them, or select and extract, if you want to keep the extracted geometry as reference for colors or any other things. I'd just delete them :D
yeah but what ever looks good and what people like seems to work I know it makes him a bit more sinister but lets face it, most workshop commenters are idiots and won't care.
We've also have a small little easter egg in the book. For those who don't know, thats an illustration of Jimos face photoshopped onto the shopkeeper. There are a few others, but we'll those hidden for now. ;)
@DeBoo The "non-standard faces" error is from the fact that there are ngons(polygons with more than 4 sides) in your lowpoly somewhere, and zbrush doesn't support ngons. Next, you want to recalculate normals before you export from blender. The faces you cant see are flipped. EDIT: Also just a tip for down the road, the…
yes, you can update the files, is just a matter of reuploading in the same place the mirroring works on source, a lot of heroes uses mirror in the face (the most important) that will save you a lot of pixels hope that helped =]
Nice progress Toby, but i would go with some more color on the face mask...that medium gray kinda feels off a bit...i would go with the darker color you used in the shoulder pieces
The first thing that comes to mind with that face is the lip sync. I almost feel like if you could pull it off go for it, otherwise you should consider a way to hide it. The horse looks awesome though!
haha, yep! we didn't want to do the exact PC face, but something very similar. btw, the lich set is turning out great man! can't wait to see it in game, and see how it holds up.