Still picking away at my crystal maiden set, the shoulders and the arms are pretty much done, just have to fine tune the rigging for the shoulders and create the masks I just did my hair normal/texture, and I'm fairly pleased, but I'm not sure if she looks blonde enough. I don't want to make her too blonde so that it's…
Lots of cool Dota 2 creatures being made!! onilolz / zaphk / tvidotto - i'm really excited for your collaboration, love the idea and progress so far! anuxi - nova is looking magical! i'm liking the look of those elegant long whiskers :O Cool stuff Dry! Really love the first orange tabby, rocking the mischievous Cheshire…
I do feel that the community will benefit greatly if Valve decided to comment on items that meet a certain statistic (say 95% like, 500+ ratings). I've recently gotten great feedback from them (fixing blends between fire and ice on jakiro ward as well as better animations, updates on texture for a courier im doing) and it…
Hi everyone. I have finished modeling a new staff for crystal maiden, but i dont have a clue on the method that *should* be used to get some promo pics off my model (noob here, go easy) I dont want to use the ingame pick from the model importer, and inside blender i have no mask effects which are essential for realism. I…
I was thinking the same as Snowstorm, how did you layout the UV's. I also doesn't think it looks that bad though, I really like it like I said before. Also thanks for your reaction, I tried to do something different with the colors but I don't like to much variations. I tested a more red color into the design, what do you…
hey guys, some updates on our monthly contest Since we have the new bloom deadline till January 17th, we at polycount decided to extend the contest to match the newbloom event, but we are keeping the prizes for the original deadline for the new extended deadline we are going to have a new prize donated by Drew "R13" Risch.…
Bronto, I had that same problem It pissed me off at first, because Valve says that they don't support double sided polygons, yet Windrunner's cape is one sided. Someone else mentioned that while the engine does support it, Valve may want to reduce the number of items utilizing it because of the resource usage. Technically…
I was wondering if anyone knows a method to import UV maps from 3DS Max into ZBrush. I tried with my recent crystal maiden hair, but it was a massive failure. My Method: I created and exported the low poly model in ZBrush. I imported it into 3DS max, unwrapped it how I wanted it, then exported it as an .obj file. I then…
artquest: I'm fond of #5 version 2 Also, does anyone know of a good skinning tutorial for items? I'm having a lot of issues getting mine to import right because it keeps importing to the wrong spot. I imported the crystal maiden model into max, sculpted my object (currently working on the arms) where I wanted it to be. The…
Hey there guys. I don't often post here, but oh boy do I wish I had good enough stuff to post here. I'm here today to mention the fact that I'm trying, along with the help of some others, to organize an unofficial community update, ala Night of the Living Update or the Medieval Update for TF2. I've made a thread over on…