Wow im blown away to see Valve have gone above and beyond by adding not only larger communities such as polycount, but also contributors to the guides section. Definitely has me motivated to create some more tutorial related content and will hopefully see many more high quality guides making the rounds. Mostly im so…
because his smile looks like this :poly124: http://www.yves-cadot.fr/wp-content/uploads/2013/04/hard-gay-fooooo.jpg 1) colour might be better. which giving more "infomation" of the weapon you designed in 3D 2) i don't like the head because it is like the picture i posted. not evil enough. here is my version/preference of…
The only comparison to the penquin that I made was the fact that both of the items were older items already presented on the workshop months ago. The quality isn't even the issue for me. Personally, I acutally like the set, it has a very cool bad ass feel that fits. I was never being rude. My arguement is simply on the use…
When the goal is to make the game and tournaments completely community driven - there will be sacrifices, in which organizations and tournaments are looking towards maximum profit, but they do provide esports content. Why get a good team of artists to make a insane courier (expensive option, they're professionals that know…
Nah the cloth file is located in the lone_druid model folder. It's never hidden. Assuming you don't change any of the bone structure on a hero that already uses cloth then yes, all you need to do is modify the .cloth file and rig your item appropriately. It's when you need to add new bones to the rig that things get…
Check your bones! From the devs. "We have gone through the hero Tech Req pages (http://www.dota2.com/workshop/requirements) and labeled every weapon slot with which bone a weapon model should primarily be bound to. This is important because nearly every weapon is NOT bound to the wrist which is how many of the submitted…
Can i just say that I really understand your frustration, Alia? It's really not easy to hear "well, have you tried working harder? lol" when you and drysocket are great examples of working hard to consistently produce unique high-quality item sets that receive a roar of community approval but to add a note to this…
hi guys, im newbie and i speak english not well... :( so i have some problem today with import model into dota2. i have color map, normal map, mask 1 and 2 but that thing get problem when i import them into workshop, pls help me :( Note: Starting import of mu... Compiling TGA:…
Here's the agreement . Workshop things go under 6. User Generated content. You have rights to the item until Valve accepts the item. After that Valve can do whatever they want with it. Even though he can't put it up in the workshop, he did "steal" it. Its one thing to mod things that aren't in the game as well as enhance…
As several others said, none of this should be about Anuxi. If people have beef its with Valve. I have been a fan if Anuxi's work pre-dota, and love the dota hats she makes. I think some people are taking this the wrong way. I finally had something added after trying for about 2 years (including tf2) I have faith that we…