Thanks for the info, but it looks like I still can't get it working :poly127: This is the Error I still get: SteamMountFilesystem(6064,571,0x106af8b8=,0x106af7a8) failed with error 5: No CS online with App 571 Ver 72 If I use the TF2 mod or gaminfo path it seems to work correctly.. PLZ need help with this, because it seems…
I'm experiencing a rather odd error... Every time I try to submit an item to the workshop, I get an error page telling me that the item doesn't exist or that I've removed it. This happens instead of the page where revenue share is finalized. I don't get it. I've managed to submit three of five items today, but I can't…
Try exporting as an .FBX? Anytime I try to import .SMD, DOTA crashes and throws out a nodde id error. Lenny's settings for .FBX export worked like a charm.
Another patch is out! Portrait is still showing the "ERROR" model, I got the local game to work BUT that happens: Just the mount model, no animation EDIT: LOL ghost mirana
Well If I use the EP1 tool path I get an error that GUIStudioMDL can't find studiocompiler.exe :s After solving that problem I get the following error: SteamMountFilesystem(6064,571,0x106af8b8=,0x106af7 a failed with error 5: No CS online with App 571 Ver 72 I do have a working .qc file, that also cost me a lot of time.…
Hi! I've been making a set for Huskar. I'm quite new in 3D modeling and textures. The concept has been a trial and error until I have end up with this one.
Did you try to just use fbx 2012/2013/2014 by changing it in the fbx export settings? Often engines have errors if you use an fbx version that's not supported yet.