i get your point, i was paranoid and sounds very harsh in the previous post in hte recent prosomogy recent design. my bad. i already alter the post and put suggestion. also because that time when i first draw void's set ver.1 (i think it is quite unique) http://i.imgur.com/MklUXHI.png and i got told i'm doing same thing…
Ok finally after such long time we have made new set. This time we decided to do something for Riki. I am sorry that I didn't post any in progress shots, however lately I have to much over my head. After I will sort out such basic life need as having proper internet connection for example I will for sure post here more…
This is what happens if I take away the root and its ONLY bone is the head: So I feel like it needs the root right? Beyond that I've manually reset transform and scale in the heirarchy and also applied an XForm modifier and THEN skinned 100% to the head and still it moves around not connected to the face. I feel like I've…
I'm choosing from Phantom Lancer, Phantom Assassin, and Spirit Breaker. I'm using Maya 2012 and I was wondering if anyone else on this board is using the same program. What I found interesting about the shader nodes was their connection to the vmt. I had to detach the vmt node to load up the diffuse and normal maps for…
Hey guys, after searching for quite a lot of time and not being able to turn up with a satisfying result for my issue, I am now hoping to find some help in this sacred place of infinite Workshop knowledge. Please don't let me down =) I personally love tinkering with particle effects but I am currently hitting a wall as…
A cosmetic set should communicate its idea clearly by the visuals alone, and not have to rely on a paragraphs-long back story to clarify what is actually going on. Writing lore shouldn't even be necessary for a concept to work. Honestly, what immediately came to mind when I saw the set was that this is a deliberate appeal…
@Motenai, Satanax, Snowstorm, Phobalien- a big thank you to you, guys! Very happy to hear. I was told before that the link was strange but didn't get that facebook referral, but hearing it from more people makes me wonder... I pasted the workshop link again in the "link" field that I connected with the image. So hopefully…
I tried downloading this video so I can watch it frame by frame but had no luck. Its a very solid start, but there a few things I noticed. Focusing on the Helicopter Staff first, two things stuck out, there is no rotation on the blades on the way down, it comes across that the blades weren't moving when he died. Also the…
By alpha,do you mean alpha channel? I've looked at all my textures and all of the maps have some things of it(except detail and fresnel). All of my normals face outwards. I don't know if I rigged correctly, nor do I know how to check. I was told just to put the bone on the center of the mesh (I didn't do that, i put it at…
@Pipotchi: I'm not sure what caused the problem with the normal map, but about the see-through problem, maybe it's because Maya applied transparency map when you applied texture map to the models. Turn off the transparency map (break connection) will help. The transparency map can be found right below the texture (color)…