In my defense, the two of us started working on a set that was greatly different from the one I work on with Cagd. It's #1 in here: http://i.imgur.com/whpYw2m.png My attempt was not to backstab anyone; I'm a beginner as well, and making such a bad name for myself early on would be professional suicide. I have taken too…
Alright, last ditch effort: Here's my entire compiling process step by step. Please tell me where I'm fucking up. I have my Maya project at "G: \Personal\Dota2\DragonKnight" which I'll abbreviate as "PROJECT". I have Dota 2 installed at "C: \Program Files (x86)\Steam\steamapps\common\dota 2 beta\dota" which I'll abbreviate…
I am trying to set up Blender, HLMV and "dota 2 test" to all work from the same set of folders. I extracted "pak01_dir" to "C:root" and HLMV is working great. I can set the compile paths in the .qc file but it keeps building in "dota 2 test" folders because I have my game path set to "dota 2 test" 1. Would like to compile…
Its funny that after this wipe heroes like Windrunner for example from 2 pages of sets are left only with 1 set atm. In some way we can say that store was restarted and we are welcome to work on characters that had 10+ sets before. I wonder how this community market share will work in the end. Most people probably trade…
Yeah I'm feeling the same way, Hawkseye. I do enjoy making all these things and working with different heroes is a lot of fun. I think I'm gonna take a short break after I finish my Earth Spirit set and focus on some other portfolio pieces for GDC since pretty much everything I've done for the past 6 months is Dota stuff,…
I assume it's still 25% of whatever valve makes from your items, and valve takes 5% of community market sales, so 1.25% of whatever the selling price is, or 0.000375. Or essentially 1 penny for every dollar. Honestly I'm a bit upset about this, my rubick set was still selling extremely well and now I'll be lucky to get…
okay saw the PA set of the cleavage issue thingy. personally i think is quite funny to see this 2 thing pop out from there XD - I'm not oppose the cleavage showcase on armor thing , in fact i actually like it teehee.(big fan of shunya yamashita's work) - but then normally i like that on female who wear light armor or…
Im starting to get depressed when skinning things, seriously. Im using 3dsmax 2012. I work with decompiled models so, what I do is: 1. Put my model at the same place and size as the default model.(Model is in BindPose) 2. Reset XForm to make sure scale and rotation are at 100%(1 in maya I think) 3. Look the bones that the…
@mihalceanu you have good eye, it was made exactly as you said. Anyway I have made a quick wip for anyone interested :) 1. made a line that will be the shape of sleeve end 2,3. Use drag-rect brush with 2 custom made alphas (big and small sort of flames_ 4. removed the line and sharpened alpha with couple of ctrl+alt+click…
EDIT: ah, fresh start? I tried what I learned to do with TF2. Guess same formats it shouldn't surprise me. after a fresh look I realized his head wasn't moving opposite the head, it was following his staff (which was one of the bones in rig. So I skinned only the bones from root to head and exported that. BAM! Now we're…