Here's my current project! It's a big crystal sword for Crystal Maiden. It may be a sword, but it works as well as any staff! I've learned a lot about texturing the past few days so hopefully this turns out like I imagine. Hopefully the dang workshop starts working soon too. [edit]Sounds like your problem is the alpha…
Using the new ingame compiler I get an error.CTargetMDL::Compile - GetOutputPath failed.WARNING: CTargetZIP::Compile - Target 0 compile Failed. I'm following the guide on page 24 but stopping just before using 3d party compilers for models and textures. They are both not an option as I'm using 64bit Photoshop and the…
hey i got a problem , im trying to compile this model and when i open it in the CS:GO model viewer it looks like this and when i delete the .vmt file the model is invisible.i also got this error when i compiled it. Completed "mdldecompiler.qc" WARNING: Reference Count for Material ___error (1) != 0 im using blender btw
on that especific part i suggest you to correct on photoshop, you can go on each channel taking out that "problem" or you can make the lod0 in that part a little more flat like the lod1 and rebake again that part is really tricky and some of the dota limits make it worse, some itens have a huge difference between lod1 and…
Alright, last ditch effort: Here's my entire compiling process step by step. Please tell me where I'm fucking up. I have my Maya project at "G: \Personal\Dota2\DragonKnight" which I'll abbreviate as "PROJECT". I have Dota 2 installed at "C: \Program Files (x86)\Steam\steamapps\common\dota 2 beta\dota" which I'll abbreviate…
the turns are not working... here is my .qc // Below is the definition of the turn layer.// First we start by creating 3 poses// The 3 "animations" (center, left, right) are actually just single frame poses. Center is usually the 0 frame of the run animation, left and right are poses based on the 'center' frame to give the…
@Onilolz thats just epic!!! I'll definitely try the new marmoset! :D @Delmo: very cool crab hook! :) @cottonwings try to clean the history and freeze all axis transformations before skinning (if you are using maya). It seems the center of the object isn't itself, or it's axis are not 0 :P Well, me and Magno are doing a set…
Just tried exporting with bones, but it makes no difference, using FBX. UPD: I have noticed that dota compiler within the game is getting somewhat broken somehow? I have tried all sorts of things with absolutely 0 change in the preview, even tried loading different meshes yet still seeing my original bow. After restarting…
Started a Chen helm and figured Id give the workshop a go. A lot of work on the diffuse to go but other than that I can call it good. I'm open for critiques of course. Also I just tried testing out what I have so far and keep running into this error which also prevents the importer from recognizing the bones in my model. I…
Step 1: You need to do some hand painted texture practice. Get a photo of something cool, like an iceburg or a truck or a house, make it black and white, then open up a blank canvas, get hard round pressure sensitive brush and try to replicate the photo as best you can with only that brush and 0 layers and 100% opacity.…