Originally I did have it separate because I thought the whole thing opened to let the pilot in, but then I realized only the very top part of the cockpit opens up, so I thought I would make it one piece. But separating it might be better.. However, I'm thinking about just redoing the entire front section. I found this…
oh don't you worry i know it's hideous and i'm working on making it better. From studies I've done on this thread is should. I think it's should have as many vertical supporting edges to avoid this changes of direction and some extra horizontal to have more control over the edges of the squares. So if we put everything to…
I know of this Edge Loop select method you are mentioning, but this only works on polygonal objects. Unfortunately not in the SubD edge mode. The 1/2/3 method does not help to hide the SubD representation in this case. :( Thanks anyway.
if you run out of ideas try to model it in lowpoly first and then build up the needed harder edges of the subdivision cage from there on. I actually modeled this shape 3 years ago but its way to shitty to show :D
My attempt at the challenge. Some areas are off but I was trying not to get too caught up in trying to make it perfect. Took about 2-3 hours including render setup (even with me just messing about with Cycles).
1-3 are simple, 4th stage i just folded the strip. In the last stage i just cloned the folded mesh and merged it together then deleted the parallel edge loops, then beveled the spiral edges and moved the middle edge outwards.
Ok, I did this in like 3 minutes so it's not great but it may help. The trick is not to be too anal about your topology or triangles - mash in the shape AND THEN work cleaning up the mesh. Atleast that's how I would go about it.
Picture 1 shows the second mesh where the front body slope just fuses into the main wing in the bottom middle of the aircraft. The second shows the holes in the tank skirt. Pic 3 shows what the cockpit is meant to look like.
start with 3 circles for the cornershape, you only need to work with 1/8th of the mesh and mirror the rest try to create as many shapes as possible with basic forms which you can scale on one axis proportions are a bit off, whatever
http://postimg.org/image/y2qv8jhpt/full/ I tried to model this for 3-4 days, whatever i try i always have some issues with the mesh Especially the circle in red (the hole) and the red arrows. Any help pls