I have just finished a Free series which goes through all the inorganic modeling techniques i use every day on projects like my Iron Man and Hadron mech. Any comments or questions you got for me let me know. Inorganic Fundamentals 1: Inorganic Fundamentals 2: Inorganic Fundamentals 3:
depending on what version of maya, yes. Maya 2009, double click an edge to select edge loop. shortcut keys to switch btw subd and base mesh are on the 1 / 2 / 3 (one is shaded on / off IIRC) numeric keys above QWERTY (or nearby that, cant remember on the top of my head). Hope that is what you were looking for.
The nozzle (blue peice in the ref) has edges quite a bit tigher than in the reference. YOu can see the edges on that top peice are very thick and beefy. You could afford to run a chamfer around the whole shape with 2 or 3 steps on it. Then support. Otherwise, looks nice. The Little liniar ridges might be a touch shallow,…
If you have an Area account, here is a link to some great videos that will help you out with all kinds of crazy geo. The links to parts 1 & 2 are at the bottom. Hope this helps someone out :) http://area.autodesk.com/tutorials/inorganic_modeling_fundamentals_part_3 Opps these may already be on here, from the sounds of…
Hi guys, ive reached a dead end and i cannot progress any further. IIts the bottom part of the handguard that gives me so much trouble. The curve at the bottom and the inset that ends with 2 edges connecting into a single vert. I tried extruding and using booleans but it just does not work. Please, tell me how do i even…
Thanks! I tried that, but initially got some frustrated mesh since someone had caused a triangle by cutting right up in one of those bends that was even in a slope. So I went back and remodeled, re-cut and then chamfered a bit to get those 2 sharp angles, followed by adding some more geo to compensate for the chamfer. And…
Hey shape modelers! So I had a few people ask me at work how I add cylinders into cylinders etc, so I did a little breakdown on how I approach it. Here is my image breakdown: So.. 1. firstly I created a plane with divisions equal to the power of 2 (in this case 32). 2. I created two cylinders as reference to cut into my…
This I agree with. I probably shouldn't have said "only" as different cases need different treatment. Making it look similar to the end result could help improve the workflow in building the low-poly model; but I guess that's just a "nice-to-have" thing to consider about and not a hard rule. As I understand, is isoline…
Hopefully the last post about my freakin gun :D But does anybody have any idea how to add text to the high poly? The text will be on flat surfaces but it is inwards so how to make that look good when it is smoothed? The smoothing I use is first one with Smoothing Groups at 2 iterations and then one normal turbo smooth over…
It just came to my mind while recommending this thread on another forum and following another meme: (Maybe this already came up somewhere else??) Some martial polygon art masters chat: Master 1: I can do only 20k polygons.. how much can you do? Master 2: Hmm. i can properly do 24k or maybe even up to 26k polygons.. and…