its quite hard to follow what's going on in the video to be honest i dont think you have much choice but to chuck some breakpoints in the BPs and identify which test is failing - it's probably a lot easier when there aren't 50 NPCs trying to do it all at once
Rima: I wondered if views have changed. Yes, views have changed, the software hasn't. All the furor has disappeared. We got other stuff to worry about, and both sides have no time for fan boys or haters. I think folks are busy makin' stuff.
I wonder how much of market for self-designed cars there may even be: all the games I play or am aware of go to great lengths to recreate real-world designs down to the last screw and livery and in the case of one racing game that also incorporates a bunch of futuristic and mostly fictional race cars designed by car…
Thank you for answer! It is all set up like in your links, high perfomance everywhere, but it dont change anything in result, same +-20% load Edit: after reboot it start working for 100% of GPU! Thank you!!!)
Does anyone know a way to put all links to another folder quickly? Maybe by text editing sbs file ? or with their cryptic dependency manager? Like their "relocate" but for all files at once? ps. Just noticed that dependency manager is showing nothing at all
I just released the version 1.5.7! * Patched the plugin to be compatible with ZBrush 2024.0.1 * Fixed an issues that caused errors on IOS * Fixed Hide All/Show All/ Invert Visibility in the Quick Menu
Hi all, So i am getting these weird maps when baking, and I´d like to know, if anyone knows why this usually happens? It is an ambient occ map and a defuse map btw.
I was reading all the articles and with the explication of poopie beside the articles, now i can understand the difference between them.After read them i started redoing the metal again and now i have a good result like a want from the beginning. Thanks all of you for use your time to help me, i really appreacite.Cheers!
I am not sure, but that what i have when i am open a maps i baked: Some maps i bake with Xnormals, some of them in Knald, some of them In MightyBake. And all of them has the same problem.