Thank you! I'm currently trying to get into UE4, so I'll be re-creating the snowy environment. I'd like to find out how easy it is to get close or surpass the quality of the unity render. I'll post a comparison after I've completed a bit more. UE4 is quite nice, last time I worked with unreal was back in the UDK days.…
Thanks Moosebish!! I decided to just rid myself of the skydome and decided to see what a mountain backdrop mixing landscape and geo would look like. I used a UDK asset as a placeholder just to see what the effect could be, I'm not crazy happy with it but I thought id get your opinions: If I made my own Mountain peaks,…
Overall, I love the textures that are used in these scenes. However, I do agree that the scenes need to be more well thought out in the aspect of placing props, and objects. The renders do not do it justice, the composition and selection of beauty shots need to be thought out more. As for the last scene, I love the…
Best approach to this problem from my experience is to take one of these objects retopo it make uv's you want for it and than duplicate them and put them in original positions (radial array will help you here). All duplicated objects will have uv's in same place, so you don't have to worry about them (maybe you will have…
i been using AMD FirePro W7000 (fireGL card) for couple years now which seems to be best of both worlds. before that i tried both high end quadro cards and high end nvidia gaming cards. neither were good at both openGL and DirectX at the same time. i can run openGL apps at really fast performance and stability and play…
Hey Svalinn! I'd say post your rigging and animation progress in the animation showcase and critiques, and after that you can create a new thread in the udk section to show your work in the editor. Your idea is really a cool way to showcase your skills, but I just want to point out that from what I know, many companies…
Thanks guys! All this will come in handy when I do my next pass on it. :) tyl3r- Triangle Count: 400 (Battery boxes) 1600 (Main Body) 1700 (Top Junk) 2600 (Wheel Section) 4000 (Bottom Junk) These pieces are combined in UDK. The battery boxes and wheel sections are duplicated/instanced. Question for the Unreal Engine…
This was in UDK days, but our programmer hated having his hands tied by the scripting language when we looked into it for a project. He likes to get under the surface to the core. Were using MIT Torque 3D. I have to say, now its open source there seems to be a bunch of cool projects people are porting into the main branch.…
Hey guys sorry I havent posted in so long I have just been tweeking my scene. #d sculpted the bricks in the scene not photsourced will post a preview of those for you very soon. I still have to work on the placement of the chains (they are going threw the gears) and I need to fix the tiling of the stone walls and the gaps…
Self motivation is key, definitely - a lot of the time its difficult to relax without a stream of constant work coming in. If you're good though you'll find work no problem! You should check some game engine related forums for work, UDK and Unity actually have commercial specific sections on their forums to advertise your…