Nope, that flag is unchecked, as well as any other dynamic flags I can see. Also not a KActor. I tried deleting the object from the package, reimporting, re-adding to scene (just like all the other meshes) and it still acted as though it was dynamic. I've given up on it and settled with setting it to no_collide. I guess…
Stripey bits I think you have going well with camera projection. You could also use a cube map. For the linework consider creating a line texture and masking it from either light or camera angle. The main texture will work well with largely flat colors. To complete the look you'll want a full screen post depth and or…
UDK DID have its own script system for menus in the canvas classes and a tool called UIscene, iirc. General consensus was that it was limited in what it could do and was clunky to use..though most indies liked it well enough. Triple A devs couldn't get the results they wanted, I guess, and many veteran UI developers were…
Normalmaps really aren't an option when you want perfect reflections on your car body. Reflections are what it's all about, hence Mlichy's example of the warthog ( reflections aren't very important for that one). It's just not viable to try and attain perfect reflections with normalmaps since you'd need something like…
OFF TOPIC Oh shit. I want to work with caves (and vr balls) for installations. Does your school open it up for MFA work? Or is it only for "serious" items. University of Illinois is the one who came up with the Cave system. WTF are they still using vRML for? Can you import your own engines? Im sure say UDK could be modded…
Hi, Someone said somewhere on the forum that it's totally useless to put Mental Ray renders in your portfolio. If a model is not rendered ingame, it's not a game model. At least use Marmoset Toolbag or UDK... Another thing : don't say that you did this in 4 years and that it's boring... you should enjoy your work. Why did…
Wow, I remember seeing this a long time ago. Glad you're sticking with it, it's starting to shape up :) My advice would be to rework your texture and to put it into something other than unity. Don't get me wrong, unity is a very competent engine but you can have a full featured UDK for free or even better UE4 for $20. The…
Update: I focused mainly on ligthing settings and added one prop (garlic), although after your suggestions guys I defintly will add more propes later. Sandbox cloud really use something like PostProcess Volume, as the interior settings completly destroyed my exterior look (not a problem here but might be in future).…
Thanks Fenyce. Yes you are right, the scene is kinda of too busy right now, I will see what I can take off/reduce.. Maybe delete some grass, take off some spikes on the leaves? Also gradients would be very helpful but I am not sure how to do it in UDK.. will do some research about it. And here is a break down sheet :) Also…
I think the modeling is pretty good and so are your diffuse textures. Right now though, your characters look like they only have diffuse textures. I would really focus on material definition. If you're not doing this already, you should put them in a game engine (such as UDK). That way, you'll be able to see much better…